
SAMPLING 2 / CONSTANT SAMPLE (DSP & GUI)
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Output a constant v2 sample as long as its valid UU64 binary representation is inserted in the unexposed BLOB pin box.

This method of using constant samples has the advantage that their actual content will be hard-coded in your SynthEdit project or plugin, and not in presets, which would be redundant, wasteful and stupid; nor you will have to load them from external wav files, which can be modified or ripped by malicious plugin users, other than representing an additional startup overhead.

Unfortunately, SynthEdit uses UU64 as format to specify constant binary values for BLOB pins, and not a plain human readable hexadecimal format.
Therefore, you must use the included Conversion / Sample 2 UU64 GUI module to generate a suitable UU64 string, which despite long, shall be copied and pasted to the UU64 Value BLOB pin using a Text Entry module.

Ideally, this method is more suitable for relatively short samples (i.e single cycle waveforms, shots, attack transients, etc.), but in theory nothing prevents you to use it even for longer samples, as long as SynthEdit text gadgets and Text Exitor do not crash when flooded with very long text (not tested).


GUI VERSION
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DSP and GUI versions work identically. The GUI version has been provided for cases as when one has to switch to a default sample or waveform for editing purposes or alike. A GUI BLOB trigger can be used safely to send the constant sample to the target line or Patch Memory Sample.